In this episode Zackavelli goes deep on core game loops, their function and definitions, and...
GameDesign
In this episode Zackavelli talks about fundamental concepts of co op game design. Skip to Body...
In this episode Zackavelli talks about how to classify health systems, and identify a few...
In this episode Zackavelli talks about how to make sure your game is easy to pick up and play...
In this episode Zackavelli talks about what emergent gameplay is and how you might bring it...
In this episode Zackavelli talks the fundamental theory of Bartle's player types. Skip to Body...
In this episode Zackavelli talks about procedural content generation and its pros and cons...
In this episode Zackavelli examines how to design a well balance game, and talks about some...
In this episode Zackavelli introduces a new segment called "Juice Jam" and we hear Remus Rain...
In this episode Zackavelli discusses the player engagement, and how players may access flow...