GameDesign

Displaying 21 - 30 of 41
By zackavelli, 16 January, 2022

In this episode Zackavelli goes deep on core game loops, their function and definitions, and...

By zackavelli, 15 December, 2021

In this episode Zackavelli talks about fundamental concepts of co op game design. Skip to Body...

By zackavelli, 17 November, 2021

In this episode Zackavelli talks about how to classify health systems, and identify a few...

By zackavelli, 20 October, 2021

In this episode Zackavelli talks about how to make sure your game is easy to pick up and play...

By zackavelli, 7 October, 2021

In this episode Zackavelli talks about what emergent gameplay is and how you might bring it...

By zackavelli, 8 September, 2021

In this episode Zackavelli talks the fundamental theory of Bartle's player types. Skip to Body...

By zackavelli, 2 June, 2021

In this episode Zackavelli examines how to design a well balance game, and talks about some...