In this episode Zackavelli talks about procedural content generation and its pros and cons...
GameDesign
In this episode Zackavelli examines how to design a well balance game, and talks about some...
In this episode Zackavelli introduces a new segment called "Juice Jam" and we hear Remus Rain...
In this episode Zackavelli discusses the player engagement, and how players may access flow...
In this episode Zackavelli discusses the game design related to companions and allies, and the...
In this episode Zackavelli discusses how to approach getting a good game feel for your games...
In this episode Zackavelli discusses what makes a good boss encounter, the best boss fight ever...
In this episode Zackavelli discusses different methods of implementing AI and what makes a...
In this episode Zackavelli discusses Narrative and gameplay progression, as well as core game...
In this episode Zackavelli discusses how to setup a multiplayer system, and talks a bit about...