In this episode Zackavelli talks about the problem with modern, shallow crafting systems...
GameDesign
In this episode Zackavelli breaks down an academic paper about game design. Read the paper for...
In this episode Zackavelli talks about strategies for making your game more replayable Skip to...
In this episode Zackavelli takes a look at the 4X genre and discusses what makes a good 4X game...
In this episode Zackavelli goes deep on core game loops, their function and definitions, and...
In this episode Zackavelli talks about fundamental concepts of co op game design. Skip to Body...
In this episode Zackavelli talks about how to classify health systems, and identify a few...
In this episode Zackavelli talks about how to make sure your game is easy to pick up and play...
In this episode Zackavelli talks about what emergent gameplay is and how you might bring it...
In this episode Zackavelli talks the fundamental theory of Bartle's player types. Skip to Body...