GameDesign

Displaying 11 - 20 of 35
By zackavelli, 21 April, 2022

In this episode Zackavelli talks about the problem with modern, shallow crafting systems...

By zackavelli, 7 April, 2022

In this episode Zackavelli breaks down an academic paper about game design. Read the paper for...

By zackavelli, 24 March, 2022

In this episode Zackavelli talks about strategies for making your game more replayable Skip to...

By zackavelli, 24 February, 2022

In this episode Zackavelli takes a look at the 4X genre and discusses what makes a good 4X game...

By zackavelli, 16 January, 2022

In this episode Zackavelli goes deep on core game loops, their function and definitions, and...

By zackavelli, 15 December, 2021

In this episode Zackavelli talks about fundamental concepts of co op game design. Skip to Body...

By zackavelli, 17 November, 2021

In this episode Zackavelli talks about how to classify health systems, and identify a few...

By zackavelli, 20 October, 2021

In this episode Zackavelli talks about how to make sure your game is easy to pick up and play...

By zackavelli, 7 October, 2021

In this episode Zackavelli talks about what emergent gameplay is and how you might bring it...

By zackavelli, 8 September, 2021

In this episode Zackavelli talks the fundamental theory of Bartle's player types. Skip to Body...