Mechanics

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By zackavelli, 18 September, 2022

In this episode Zackavelli talks about card game design and why deckbuilder rougelites are...

By zackavelli, 21 April, 2022

In this episode Zackavelli talks about the problem with modern, shallow crafting systems...

By zackavelli, 7 April, 2022

In this episode Zackavelli breaks down an academic paper about game design. Read the paper for...

By zackavelli, 24 February, 2022

In this episode Zackavelli takes a look at the 4X genre and discusses what makes a good 4X game...

By zackavelli, 16 January, 2022

In this episode Zackavelli goes deep on core game loops, their function and definitions, and...

By zackavelli, 3 December, 2020

In this episode Zackavelli discusses some tips for designing gunplay in your video games. Skip...

By zackavelli, 3 June, 2020

In this episode Zackavelli discusses the things you should think about when deciding how...