In this episode Zackavelli talks about procedural content generation and its pros and cons...
Episodes
In this episode Zackavelli talks about two key methods in visual effects for video games...
In this episode Zackavelli plays buff/debuff and we go on a deep dive about play testing with...
In this episode Zackavelli walks through the process of making tile based pixel art, and gives...
In this episode Zackavelli examines how to design a well balance game, and talks about some...
In this episode Zackavelli introduces a new segment called "Juice Jam" and we hear Remus Rain...
In this episode Zackavelli discusses the designing playtesting sessions, and working in groups...
In this episode Zackavelli discusses the player engagement, and how players may access flow...
In this episode Zackavelli plays Buff/Debuff and we hear Sam Seltzer-Johnston talk about the...