In this episode Zackavelli walks through the process of making tile based pixel art, and gives...
Episodes
In this episode Zackavelli examines how to design a well balance game, and talks about some...
In this episode Zackavelli introduces a new segment called "Juice Jam" and we hear Remus Rain...
In this episode Zackavelli discusses the designing playtesting sessions, and working in groups...
In this episode Zackavelli discusses the player engagement, and how players may access flow...
In this episode Zackavelli plays Buff/Debuff and we hear Sam Seltzer-Johnston talk about the...
In this episode Zackavelli discusses the game design related to companions and allies, and the...
In this episode Zackavelli discusses the pre production and planning phase of the game...
In this episode Zackavelli plays Buff/Debuff and gives a key thought about the golden rule of...